Computer Graphics:
An Object-Oriented Approach to the Art and Science
Implemented in C++
Cornel Pokorny
ISBN 1-887902-91-0, $15.00 for CD-ROM
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Contents
Preface
Introduction
Straight Lines and Polygons
Circles and Ellipses
Windowing and Clipping
Three-Dimensional Techniques
Parametric Curves
Parametric Surfaces and the Oslo Algorithm
Light and Color
Fractals
Hidden Lines and Surfaces: Depth Sorting Methods
Hidden Lines and Surfaces: Screen Subdivision and Depth Buffer Methods
Hidden Lines and Surfaces: Special Cases
Shading Methods
Ray Casting
Ray Tracing
Texturing
Animation
Principles of Interaction and Graphics Standards
Appendix A Mathematical Refresher
Appendix B Spatial Geometry of Solids
Bibliography
Index
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