Computer Graphics:
An Object-Oriented Approach to the Art and Science
Implemented in C++

Cornel Pokorny

ISBN 1-887902-91-0, $15.00 for CD-ROM
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Contents

Preface

  1. Introduction
  2. Straight Lines and Polygons
  3. Circles and Ellipses
  4. Windowing and Clipping
  5. Three-Dimensional Techniques
  6. Parametric Curves
  7. Parametric Surfaces and the Oslo Algorithm
  8. Light and Color
  9. Fractals
  10. Hidden Lines and Surfaces: Depth Sorting Methods
  11. Hidden Lines and Surfaces: Screen Subdivision and Depth Buffer Methods
  12. Hidden Lines and Surfaces: Special Cases
  13. Shading Methods
  14. Ray Casting
  15. Ray Tracing
  16. Texturing
  17. Animation
  18. Principles of Interaction and Graphics Standards

    Appendix A Mathematical Refresher
    Appendix B Spatial Geometry of Solids
    Bibliography
    Index

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