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Contents
- Internet Animation and Flash MX 2004
- The Workspace
- Creating Art Objects PDF
file
- Modifying Art Objects
- Animation Fundamentals
- The Movie Clip
- Words: More Than Flash Fill-Ins
- Components: Valuable Predeveloped Objects
- Interactivity: User Control with ActionScript
- Working with Sound
- Designing an Interactive Game
- Content Development: Flash Grows Up
- Cartooning in Flash
- Publishing Your Work: Flash Movies and
the World Wide Web
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Flash
MX 2004 for Web Developers and Designers
can be used at several pedagogical levels. Students with a background
in introductory programming will derive maximum benefit from
tutorials like those on games and animated greeting cards, as
well as the more advanced ActionScript discussions. For students
with no programming background, XHTML has very specific container
code for inserting Flash movies, so knowing that single snippet
will be sufficient. For code-averse students who want to use
an editorial tool like Dreamweaver, inserting Flash into a Web
page is a matter of pointing and clicking.
A computer science or media studies department might want to
use this text in a Flash course for non-majors. While this approach
would ask the students to simply follow directions throughout
many tutorials, it would also provide these students with an
effective skill set for one level of Flash development.
Art instructors should also consider this book. Unlike other
Flash textbooks, this book places a premium on examples that
use attractive and effective digital art. Certainly an art major
can use this text to build a comprehensive understanding of the
Flash platform. In addition, the extensive ActionScript coverage
lends itself to a course where art and programming students collaborate. |