Flash MX 2004
for Web Developers and Designers

Robert McCloud
Sandra Honda, Kurt Suchomel,
Mike Gorfinkle, Andrea Linder

ISBN 1-887902-86-4, 512 pages, $45 U.S.

 

Contents

  1. Internet Animation and Flash MX 2004
  2. The Workspace
  3. Creating Art Objects PDF file
  4. Modifying Art Objects
  5. Animation Fundamentals
  6. The Movie Clip
  7. Words: More Than Flash Fill-Ins
  8. Components: Valuable Predeveloped Objects
  9. Interactivity: User Control with ActionScript
  10. Working with Sound
  11. Designing an Interactive Game
  12. Content Development: Flash Grows Up
  13. Cartooning in Flash
  14. Publishing Your Work: Flash Movies and the World Wide Web
Flash MX 2004 for Web Developers and Designers can be used at several pedagogical levels. Students with a background in introductory programming will derive maximum benefit from tutorials like those on games and animated greeting cards, as well as the more advanced ActionScript discussions. For students with no programming background, XHTML has very specific container code for inserting Flash movies, so knowing that single snippet will be sufficient. For code-averse students who want to use an editorial tool like Dreamweaver, inserting Flash into a Web page is a matter of pointing and clicking.
A computer science or media studies department might want to use this text in a Flash course for non-majors. While this approach would ask the students to simply follow directions throughout many tutorials, it would also provide these students with an effective skill set for one level of Flash development.
Art instructors should also consider this book. Unlike other Flash textbooks, this book places a premium on examples that use attractive and effective digital art. Certainly an art major can use this text to build a comprehensive understanding of the Flash platform. In addition, the extensive ActionScript coverage lends itself to a course where art and programming students collaborate.

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